After the purchase, you'll receive an email with the download link within 48 hours.
The download links use the HTTPS protocol. e.g."https://www.shoplack.com/file.iso"
Some of the old software before 2010 may not be able to install/run normally on x64 or Windows 10 systems. Be aware of it before purchasing it.
Name | GrimFandango (CD1) |
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Languages | English |
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File Name | GRIM_DISC_A.iso |
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Size | 661,037,056 bytes (630.4 MB) |
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SHA1 | 9102ACD6E04DC2838B7718BB2966C7E769903CC2 |
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Name | GrimFandango (CD2) |
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Languages | English |
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File Name | GRIM_DISC_B.iso |
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Size | 663,322,624 bytes (632.5 MB) |
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SHA1 | 387F01B41EA4A80BFB9FC617447C88DBCE9F0817 |
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Name | GrimFandango (DVD) |
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Languages | English |
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File Name | GrimDVD.iso |
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Size | 1,324,345,344 bytes (1.23 GB) |
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SHA1 | 42050B753690FF0150BCD1834D0C5B15D9814D81 |
Grim Fandango is an adventure game, in which the player controls Manuel "Manny" Calavera (calavera being Spanish for 'skull') as he follows Mercedes "Meche" Colomar in the Underworld. The game uses the GrimE engine, pre-rendering static backgrounds from 3D models, while the main objects and characters are animated in 3D. Additionally, cutscenes in the game have also been pre-rendered in 3D. The player controls Manny's movements and actions with a keyboard, a joystick, or a gamepad. Manny must collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in the Land of the Dead in order to solve puzzles and progress in the game. The game lacks any type of HUD. Unlike the earlier 2D LucasArts games, the player is informed of objects or persons of interest not by text floating on the screen when the player passes a cursor over them, but instead by the fact that Manny will turn his head towards that object or person as he walks by. The player reviews the inventory of items that Manny has collected by watching him pull each item in and out of his coat jacket. Manny can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. As in most LucasArts adventure games, the player can never die or otherwise get into a no-win situation (that prevents completion of the game).